Game Back Story

So our team decided that we want this game to originate from an event that takes place within the Paradox world. So the first thing we had to think of was WHAT is the event. We came up with so many ideas that could have possibly happened in this strange world. With so many cultures and clans, there could possibly be a clash. Could the event be a game in itself? Over things such as:

  • Power
  • Land
  • Immortality
  • Money
  • Peace
  • Entertainment

Could there be a possible story or myth that has eventually created an idea of a game over time? Here is an idea I quickly drew up. It is a story of a magically Egyptian jewel that captures the eyes of many, resulting in a series of events that sees the jewel travelling to each land and culture.

We decided that as there are so many different time lines in the paradox world, we should select only a certain few that would be included on the game. As a team we picked our favourite 8 timelines

  • Egyptian
  • Roman
  • Victorian
  • Prehistoric
  • Pirate
  • Western / Cowboys
  • Futuristic
  • Viking

A decision was made. Land would have been an issue within the clans, so they peacefully decided who gets what by competing in challenges. Whoever wins gets the land they are battling for. These games can be both physical and mental, and also have an entertainment factor. We brainstormed different ideas on how the clans could be chosen.  I had an idea of a spinning eye, which can be seen in the image below. It could just point to the two or more clans that will be competing in the challenge. I also played about with possible symbols or one symbol that portrayed all the clans.

 

Lorna came up with a really good idea for a challenge. The Clan (In this case Egyptian) would have to create their building like a jigsaw. Whoever creates theirs first wins the land.

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We looked at the different symbols that these 8 clans could have.

The following are symbols designed by Jonny Rooney in an early weeks task. We really liked the unique, futuristic look to the style and considered using these as inspiration for the final symbols.

Lorna did some amazing symbol designs using Jonny’s designs as inspiration. Each clan logo has a symbol that is immediately recognisable to that timeline. For example, the Cowboys will have a Cowboy hat. Here are the final symbols:

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As the challenges are also for entertainment they need a stadium for the audience to watch. We brainstormed different possibilities that could still relate to all of the clans. We looked at Roman Colosseum that could be surrounded by water on top of a pyramid. Something crazy but realistic?

Lorna does it again and creates this amazing digital drawing of a pirate ship. It has Egyptian stairs, futuristic symbols, Victorian floor and a Viking design. This is where they games would take place in the paradox world.

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What better way to show how the event took place than a little fun animatic? Grandma Cave wants her plot of land for her dream home, but others have their eyes set on it. Will she be able to enter the games and win her plot?

Of course she does! Here are some quick storyboard sketches of the animatic:

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